The whole map would be 3264 by 8064 pixels in size.Īdd in Kalimdor (the other continent dating back to "classic" World of Warcraft) and you have another 300 or so chunks to map. If the map above were used as a basis for a full map, the whole Eastern Kingdoms (excluding underground and underwater areas) would take up about 270 RuneScape chunks. World of Warcraft's Eastern Kingdoms divided into chunks The special scream attack from cave horrors deals 10 of the players total Hitpoints in damage. If we took the map of World of Warcraft's Eastern Kingdoms (where Stormwind is situated) and allocated the main locations to RuneScape-style chunks, we would get something like the below: The witchwood icon is a piece of Slayer equipment used to negate the effect of the screams of Cave horrors found in the Mos LeHarmless Cave. Map Date of release Notes 24 July 2007 The map closest in date to the August 2007 Archive of RuneScape, this map was used for the launch of Old School RuneScape.: 3 April 2014 Released in a newspost, the map was created by a player named Oyuu and was sent to Jagex, which they adopted as the official map. Chunks coloured blue are mostly ocean, while grey chunks are currently " unknown" and appear black on the official map. The game world has about 450 chunks of landmass, around half of which contain some kind of landmark. We can see this in the map below, which takes the official Old School RuneScape world map (as of December 2020) and labels the main feature each chunk. Generally, RuneScape has one major feature per chunk, with a few big locations (like cities) occupying multiple chunks. When adapting Skyrim, my quick-and-dirty way of planning out the map was to allocate Skyrim's cities and adventuring sites to RuneScape's 192-by-192-pixel "chunks". How ambitious a task would it be to adapt the whole of World of Warcraft to RuneScape's style? Obviously the short answer is "very", but we can get a more precise answer with some back-of-the-envelope calculation. Stormwind as it appears in World of Warcraftįor those who are curious, this is what the map looks like without the icon and text label layers: In fact, the biggest practical challenge when researching the map was persuading my brother to let me borrow his World of Warcraft account so that I could fly around and take screenshots of the city layout. There isn't too much to say on methodology. Doing this will change the game screen into the world map view. You can either open the floating map (default left click) or right click the map icon and select fullscreen for the same map in fullscreen mode. Stormwind City, the largest human settlement in the online role-playing game World of Warcraft, is one of the most iconic cities in gaming, so seemed like an obvious choice. To access the world map, the World map button located on the Minimap must be clicked. After trying my hand at adapting Skyrim's world map to the style of RuneScape, I was in search of another location that could work well with that distinctive pixellated look.
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